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Battle the manifestations of dirt and muck that reside in the halls you've been assigned to clean.
The Cleaner was made by a group of three for a fictional, three-button handheld console as a Game Platform Analysis project for George Mason University in the Spring of 2019.
I made a scalable, animation-based system for attacks that allowed us to implement a variety of different attack types quickly and easily.
As we had to work around the constraints of the handheld only having three buttons, I used this as a source of creativity and made each of them provide a different defense:
- Left: Catch projectiles from above with a bucket over your head
- Right: Catch projectiles heading straight towards you in a bucket
- Action: Jump to avoid an attack
To reward players for defending against an attack, I made catching enemy particles fill a power meter at the top of the screen. When the meter fills up, the power of their next attack increases.